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About Me


Hey there! I'm Andrew. I am currently in my final year of studying Visual Effects at the University of Hertfordshire, and I aspire to work in R&D within the Visual Effects industry. My key area of interest is in the development of Proprietary software, especially when it comes to Rendering. Alongside this I love creating new tools and solutions to solve problems artists are experiencing. The work I do enables artists to do what they do best, while minimising the friction they experience with the tools and software they work with on a daily basis.

My main DCC of choice is Houdini, and I'm familiar with Nuke and Maya. I'm most confident in Python and VEX, and I'm currently learning C++. I have experience in offline rendering development, DCC tool development, HDA Development, and performance optimization. I really enjoy diving straight into the puzzles that this industry presents, and I love the mixture of creativity and technical innovation that Visual Effects is so well known for.


Outside of work, I enjoy listening to music, trying out silly coding ideas, going to the gym, researching new things, ricing linux, and hanging out with my friends/colleagues.

Photo of me